

The only good thing the minimap does is remain fixed, which helps with when you need to determine what direction to go in. Everything is too small to decipher what anything means, online players are signified as tiny arrows, and it doesn’t even allow you to make it a bit bigger, even if only for a moment. In fact, the only waypoints you have are small checkpoint indicators and the endpoint markers that appear on the minimap. There’s no waypoint or trail for you to follow, which adds to the game’s immersion, but it comes with the cost of not knowing what direction you need to go in to reach the endpoint. With world clutter such as barriers, railings, and even parked cars, it’s easy to miss these turnings, especially at the speeds you’ll be reaching. If you need to take an upcoming turn, you’ll see the sign for that road appear next to your current street’s sign. Races have a start point and an endpoint, AI follows the fastest route to the end point, but the only thing to keep you going in the right direction are signposts that appear on the screen. It took me even longer to learn I could open an in-game menu for gameplay features such as online play.Ī lot of the game’s visual cues are very bland and not at all obvious. It took me far too long to realise that the signs displayed at the top act as a directional cue. It took me a while to figure out which was the boost button, and then how the boost becomes activated. It took me a while to figure out my car engine turns off when stationary, and that I have to hold accelerate for a few seconds to start the car up. Everything I’m doing in the game is based on assumptions through visual elements and knowledge of gaming in general. This inconsistency is such a hindrance in trying to understand what’s going on to the point I don’t know anything about the world, about the events you can race in, and about the features available. It’s incredibly small, not clear they’re subtitles, and rather frustratingly, they appear to inform you of something when you’re in the middle of driving through oncoming traffic.Īnd then there are the moments in which the voiceover will occur and there’s no subtitles at all. “But where?” I hear you cry, within a thin black strip with some awful font that acts like a news ticker, panning from the right of the screen all the way over the left. Throughout the game, there are sections in which the subtitles appear. Guess what? That was a voiceover explaining something about the game.

#Burnout paradise event map full#
I had it in handheld mode, full volume, and I could hear something playing with a beat. So first up, upon booting the game for the very first time, a cutscene plays out. It reactivated a nostalgic memory of trying to enjoy a game and feeling as if it was my fault I couldn’t enjoy the game because of my disability. I was as confused as I recall myself being years ago, I was pressing buttons trying to figure out what the controls were. But it’s certainly safe to say that when I got playing, the inaccessibility came back to me in a flash. I’ve not played Burnout Paradise in years, and so I’d forgotten a lot of how the game plays. It’s just a shame the game is an absolute shambles in trying to convey information to you. I’ve played this both docked and handheld and the system can keep up with the game as well as not being a battery hog. The graphics are top-notch and the performance is steady and brilliant. With Burnout Paradise Remastered, I still got my hopes up and had them crushed up against a barrier at 180mph.īefore I move into the review on accessibility, I just want to point out that Burnout Paradise Remastered runs remarkably well on the Nintendo Switch. However, I’ve come to learn that when a game is remastered, I shouldn’t expect it to have been made any more accessible. A term used to describe that an old video game is going to have somewhat better graphics and improved performance that’s more suited to modern platforms.

Ahhh, remaster, remaster, remaster, remaster.
